Thursday, May 17, 2012

Cliff Jumper songs are done

It seems that game has been cut to less levels but is still actively being produced. I've done 5 soundtracks for it. Cannot release them just yet, have to wait until the game comes out.

Making video game soundracks is great experience. I'll now transition from video game genre to more electronical or club music

Thursday, April 19, 2012

My future plans for music production

Cliff Jumpers  video game soundtrack - 8 tracks of 1-2 mins, total 80 hours of producing

For summer:

Electro/dnb album (haven't decided yet) - 6 tracks, total time required 240 hours of producing
Electro/dnb - 6 tracks, total time 150 hours of producing
Special project:
Special album (secret ) - over 100 tracks, 3000 hours of producing

Sunday, April 15, 2012

Facebook and Twitter pages!/sorusted

Nickname change

I am changing nickname to Rusted. You may know me as:

I'll be producing more often and become more active on the web
I'll be creating twitter, facebook and using blogger more often. More often than once a week.

See you around

Saturday, April 2, 2011


Echo effects are pretty much essential in any genre of modern electro music. You can say it is one of the easiest ways to improve quality of  your sound.

There are 2 different effects, delay and reverb?? What the hell? Well it's because it's easier to have two seperate effects. You will often use them together to improve quality of your sound. Reverb will make a very natural effect that will make your sound echo like it's inside of some rom or space. You will have room size, diff (number of walls)  and damp settings. Echo is different in similar sized rooms, in more empty room it would decay slower. If you have decay, delay or damp knobs, fuck arround with them to make your reverb somewhat original. Delay effect is pretty much a repetition of the same sound every x seconds or every x steps with decaying volume. Unlike the reverb, it is possible to recreate delay in piano roll. Good general advice from Fruity Loops Studio manual:
"Reverb is one of those effects that is easy to overdo in a mix, creating a washed out and 'muddy' sound. Reverb works best on isolated or solo instruments. When your track gets busy and has a lot going on it is better to use some light delay on instruments. Rarely should you use reverb on the Master track and affect the whole mix, this tends to muddy the sound also."

It is advised to not apply reverb on drums. Apply less of it for drums and bass channels

People who are new to producing always use too much reverb once they discover it. Using high amounts of delay effect will make your melodies sound much different. using too much reverb will make your sound muddy.

Most generators or samplers will have built in reverb and delay settings. Some of them can only have like 2 knobs. I can tell you a little secret.. Those knobs are not there for you to modulate them. Buit in reverb makes built in preset sounds much higher quality than they would be without it. If you want to use those presets you would naturally turn off "built in reverb" and apply any effects outside of the plugin. You wouldn't like reverb applied on top of reverb, right? You want to keep things so that you can keep track of them and change in the way you like.

Reverb in Rob Papen Albino. Turn it off :

Thursday, March 31, 2011

Most Common Plugins

I am a fan of doing music collabs with other people. I've done several collabs in Reason and dozens in FL Studio. Most didn't end at all or were half assed..But anyways, I'm going to post a list of most used vst plugins that I've encountered:
Rob Papen Albino
Sylenth1 (Free)

Check them out!

Monday, March 28, 2011

Symptoms of an Amateur Track

Sup guys, sorry for being inactive for two days!

I have been interested in music production for 4 years. To get my songs heard more I often had to review other people tracks. I kind of started to distinguish what makes an amateur track and what takes it other level. So here are main points what I think makes a track amateur:
  1. Lack of mastering quality
    This one is the most common one. New producers just do shitty mastering because they either suck at it or have shitty hardware. You feel that instrument volume and frequency levels sound unbalanced, there is something wrong with compression or compression is not present
  2. Something wrong with song structure
    There are songs that might have "the catch" but it evolves in a weird way. In such cases I believe the person didn't think much about the structure. Music is about repetition and in  most electro genres that repetition should come after the drop. Stick with the same idea through the song
  3. Sounds like the creator didn't try hard enough
    Sounds like a copycat of a million songs out there, simple chord choices, repetition without the change, sounds empty. These kind of tracks won't get anyone anywhere, obviously, you don't feel like listening it again because there is nothing else to discover. A good track needs at least 20 hours of production IMO. Intro and outro are needed too, lol.
  4.  Sounds like the creator tried too hard and failed
    This one is funny and I actually I see it often enough. It's hard to explain what is wrong. Todays music has to be a bit subtle, a bit cool, mashing in a lot of stuff does not always do the trick, you know what I am saying.. :) Trying too hard kills the coolness.